![]() ![]() In 1.0.3, they are migrating over to yet another GUI system, the Unity 5 Canvas-based GUI system, which is built in the Unity editor as a GameObject, instead of in code. I may have double posted, sorry if that's the case.So you want to make a GUI in your KSP, with buttons and sliders and all that fun stuff? Well this page isn't going to help you at the moment, but it would be nice if people who are experts filled it out. Does it just not exist, or does it have a different key combination? Thanks, - Mad Rocket Scientist, same as on the forums ( talk) 00:29, 28 February 2016 (UTC) I've been testing the demo and I couldn't get the debug menu up with Alt-F12. Has anyone else experienced this? - Mad Rocket Scientist, same as on the forums ( talk) 00:26, 28 February 2016 (UTC) I'm not sure if it's a different key combination though. I'm updating the page on the demo version, and was about to do some testing with the debug menu, but Alt-F12 didn't work. xZise 11:56, (UTC)Ī)I stupidly forgotten my username then created another one B)Ok,I would upload a picture of the mech after the file problem is solved.(Looks EPIC I must admit)- Kerbal War412 ( talk) 05:14, (UTC) In that case the “spring theory” would make sense. An important fact would be if the mech started to sink at some point. (I'm the same guy its my mobile account)That means its just momentum right?- Kerbal War412 ( talk) 05:49, (UTC)Ī) Why do you have two accounts?! And B) see the discussion above about what “hack gravity” actually does. When you hacked gravity, the force stored by your mech suit compressing was released by it decompressing, sending it upward. I think your mech suit was just compressed by Eve's gravity. Anyone got this result?- Kerbal Wars ( talk) 11:20, (UTC) So I used hyper edit to get my kerbal mech suit on Eve,when it fell over,I hacked gravity then it sarted to go up as if gravity was upwards. Bob Kerman ( talk) 01:55, (UTC) Eve gravity I have an updated screenshot to upload, after file uploading is fixed.
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